Wednesday, November 10, 2010

New Teen Titles for November 2010

The Witches' Kitchen by Allen Williams
Teen Fantasy/Horror

Deep in the walls of a witch's cottage lays an ancient magical kitchen. Dangling over that kitchen's cauldron, pinched between the fingers of two witches, is a toad. And the toad has no idea how she got there, and no memory of even her name. All she knows is she doesn't think she was always a toad, or that she's ever been here before. Determined to recover her memories she sets out on a journey to the oracle, and along the way picks up a rag-tag team of friends: an iron-handed imp, a carnivrous fairy, and a few friendly locals.

But the kitchen won't make it easy. It is pitch black, infinite and impossible to navigate; a living maze. Hiding in the dark corners are beastly, starving things. Worse yet are the witches themselves, who have sent a procession of horrific deadly monsters on her trail. With some courage and wisdom, the toad might just find herself yet--and with that knowledge, the power to defeat the mighty witches.

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Three Quarters Dead by Richard Peck
Teen Horror

Kerry is chosen by the coolest clique in school and so she thinks life has finally begun. But then it seems all over when her three friends are killed in a shocking car accident. Or are they? Only weeks after the accident, Kerry receives a text from one of the girls: "We are all 3 here at my aunt's in the city. Take the 3:50 train. B there."

Exhilarating, terrifying suspense is crossed with a thought provoking examination of peer pressure in Richard Peck's return to his contemporary teen- and ghost-story roots.

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The Unidentified by Rae Mariz
Teen Science Fiction/Dystopias

Sometime in the future, big business controls education. Shopping malls have been converted to high-surveillance schools, and students are "players," participating in a combination of learning and entertainment in a multimedia experience called The Game, while sponsors look for new trends and exploitative opportunities. Katey, aka Kid, chafes at the whole process, but plays along to pursue her dream of making music. When a group calling itself the Unidentified pulls off a daring prank challenging people to think for themselves, Kid's curiosity leads her further down the path of disobediance and resistance. In an ironic twist, Kid's attempt at self-expression brings her to the attention of sponsors, who offer her everything she's wanted. But is it success, or is it selling out? The more she learns about the Unidentified, the less certain she is of her goals and the more determined she is to shake things up.

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Revamped by Lucienne Diver
Teen Fiction

The fanged fabulosity of "Vamped" is back in this sequel that finds Gina trying to survis Super Spy Club training.

Gina's Rules for Surviving Super Spy Club Training: 1. First, the dirt and sweat are just too horrible to contemplate. 2. Unless you enjoy cold showers, be the first one to the bathroom in the morning. 3. Cargo pants make you look hip-py. 4. Making out on missions, unless it's part of your cover, is totally grounds for extra push-ups. 5. When going goth, you've totally got to strike words like totally, awesome, and phat from your vocabulary. 6. Who's actually running the Super Spy Club, you ask? I could tell you but then I'd have to kill you.

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Fearscape by Simon Holt
(Devouring Trilogy)
Teen Horror

The Vours; evil, demonic beings that inhabit human bodies on Sorry Night, the darkest hours of the Winter Solstice.

It's been a year since Reggie first discovered the Vours, and the Winter Solstice is approaching once again. It will be another night of unspeakable horror for those unlucky enough to be taken by the Vours, because this time, she won't be able to stop them. The Vours have imprisoned Regge in a psychiatric hospital, where she is subjected to a daily routine of unfathomably sadistic experiments. Her life is a living Hell, but she won't give up. They attacked her brother. They killed her friend. And Reggie will never stop fighting back.

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The Dark Game: True Spy Stories by Paul B. Janeczko
Teen Nonfiction

From clothesline codes to surveillance satellites and cyber espionage, Paul B. Janeczko uncovers two centuries' worth of true spy stories in U.S. history.

Every since George Washington used them to help topple the British, spies and their networks have helped and hurt America at key moments in history. In this fascinating collection, Paul B. Janeczko probes such stories as that of Elizabeth Van Lew, an aristocrat whose hatred of slavery drove her to be one of the most successful spies in the Civil War; the "Choctaw code talkers," Native Americans who were instrumental in sending secret messages during World War I; the staggering engineering behind a Cold War tunnel into East Berlin to tap Soviet phones (only to be compromised by a Soviet mole); and many more famous and less-known examples. Colorful personalities, daring missions, the feats of the loyal, and damage of traitors are interspersed with a look at the technological advances that continue to change the rules of gathering intelligence.

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Beautiful Darkness by Kami Garcia & Margaret Stohl
Teen Southern Gothic Fiction

Ethan Wate used to think of Gatlin, the small Southern town he had always called home, as a place where nothing ever changed. Then he meets mysterious newcomer Lena Duchannes, who reveals a secret world that has been hidden in plain sight all along.

Together they can face anything Gatlin throws at them, but after suffering a tragic loss, Lena starts to pull away, keeping secrets that test their relationship. And now that Ethan's eyes have been opened to the darker side of Gatlin, there's no going back. Haunted by strange visions that only he can see, Ethan is pulled deeper into his town's tangled history and finds himself caught up in the dangerous network of underground passageways endlessly criss-crossing the South, where nothing is as it seems.

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Ascendant by Diana Peterfreund
Teen Fantasy

Astrid Llewelyn is now a fully trained unicorn hunter, but she can't solve all her problems with just a bow and arrow. Her boyfriend, Giovanni, has decided to leave Rome, the Cloisters is in dire financial straits, her best friend's powers seem to be mysteriously disintegrating, and Astrid can't help but feel that school, home, and her hopes of becoming a scientist are nothing but impossible dreams.

So when she's given the opportunity to leave the Cloisters and put her skills to use as part of a scientific quest to discover the Remedy, Astrid leaps at the chance. Finally, she can have exactly what she wants--or can she? At Gordian headquarters, deep in the French countryside, Astrid begins to question everything she thought she believed: her love for Giovanni, her loyalty to the Cloisters, and --most of all--her duty as a hunter. Should Astrid be saving the world from killer unicorns, or saving the unicorns from the world?

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